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This was a project in which I learned a great deal about how UE4 and UE5 C++ works. The pipeline, coding standards and how to use and create a plugin for Unreal Engine, how to expose functions to blueprints and many more things such as how to use a third party library(MLpack) to help expose machine learning functions to blueprints. This project/plugin will be out soon and is in it's final prototyping stages!
Also, this project was an Epic Games MegaGrant!

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