![](https://static.wixstatic.com/media/11062b_62f0356712544a87b392417662c4658df000.jpg/v1/fill/w_1920,h_1080,al_c,q_90,enc_avif,quality_auto/11062b_62f0356712544a87b392417662c4658df000.jpg)
Computer Games Programmer,22yo
Graduated at Teesside University
Latest projects:
This project was a Physics module in which I was asked to calculate the trajectory of two different moving projectiles with Newton's and Euler's methods. I have chosen to do this in Unreal Engine but with C++.
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For both projectiles I have given them the initial velocity of 0, gravity of -9.8/60(the acceleration divided by the frames) and a current velocity of 1000.0f/ 60frames in the X axis, 0.0f in the Y axis and 500.0f/60frames in the Z axis. However, the Euler version has vectors used for the velocity and acceleration updated at each frame whereas the Newton one has pre-set values.
I have set a debug message to show the position in the X axis as both projectiles are travelling to their end destination to see compare their positions at the end of the trajectory.
The Newton version gives an end position in the X axis of 1750.000122f, and the Euler version gives an end position in the X axis of 1733.332153f.
Physics Simulation , UE4 with C++​
![physics1.png](https://static.wixstatic.com/media/552686_dd711750821e4962acbf14ad9a88deb0~mv2.png/v1/fill/w_892,h_491,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/physics1.png)
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Furthermore, i have made a video showing the cloth simulation demo part of this module, in which i use the cloth physics in UE4 and i code a random generated wind.
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