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Click image to go to Steam page! Alpha playtest was recently live, however more will be live soon! I have videos of some of my work that made it to the First Alpha Test!

My main role during my 3-month Internship at Infinity27 has been to work with the team to improve the game's quality and to add new features to the game mainly: UI, Accessibility features and a functional climbing system.
Also, during my time here I have created documentation which will serve as tutorials for anyone and for me of course going forward to see my progress and my thought process whilst developing.

 Climbing System(Component UE4)
The first big mechanic I implemented was a climbing component so that it can be attached to any character inside the UE4 project.

The next big thing I have implemented would be the Accessibility features inside the game, based on my Final year Project as well!

Following this, I have worked on UI, recreating from scratch the existing UI: MainMenu, PauseMenu, InventoryMenu and all of their children. The main goals were to get TTS to work for both mouse and gamepad, to handle widget loss of focus, to create an interface that helps the widget know when the mouse/keyboard of gamepad is being used to change the input mode and other UI optimizations.

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